Getting Started

Requirements

  1. You must be a member in good standing of the IAAPA in order to play IAAPA sanctioned games. For information on how to become an IAAPA member go to Join IAAPA.
  2. You must have one of the following:
    • The Milton Bradley/Hasbro Axis and Allies board game, or
    • A computer board utility (available for download on our web site).
  3.  You will also need a complete copy of the Milton Bradley 2nd Edition rules booklet and the "Classified" Rules Clarifications supplement that came with the board game. This is also available for download on our web site.

How to Start a Game (the Challenge)

  1. Sending the challenge:
    1. Go to the web site and click on Member Services.
    2. Click on the link "Issue a Game Challenge to Another IAAPA Member."
    3. Fill in all requested information and select a method of play.
    4. Make sure that the bid total entered in the "Your Bid (IPC Total Value)" block matches the total of the units and IPCs bid in the "Details" section.
    5. If there is a discrepancy between these the bid that you entered in the "Your Bid (IPC Total Value)" block will take precedence. You will then simply adjust the bid details to match the bid.
    6. It is a recommended that you put any special instructions and order of losses in the details or personal message section at this time before submitting your challenge.
  2. Accepting or Declining the Challenge;
    1. Go to the web site and click on Member Services.
    2. Click on the link "Accept or decline a Game Challenge"
    3. If you accept then fill in all requested information.
    4. Make sure that the bid total entered in the "Your Bid (IPC Total Value)" block matches the total of the units and IPCs bid in the "Details" section.
    5. If there is a discrepancy between these the bid that you entered in the "Your Bid (IPC Total Value)" block will take precedence. You will then simply adjust the bid details to match the bid.
    6. It is recommended that you put any special instructions and order of losses in the details or personal message section at this time before submitting your challenge.
    7. If you decline follow the self-explanatory instructions and include a personal message if you desire.

GAME COMMITMENTS

  1. Once you submit a bid you commit yourself to play the game. If you quit at any time after the bid submission you will forfeit the game.

 GAME CHALLENGE TIME LIMITATIONS

  1. A game challenge will automatically expire after a period of 14 days.
  2. A player may cancel a challenge at any time sooner, if desired.

BIDDING

Who plays the Axis and who plays the Allies is determined by 'bid'. Each player enters a bid when sending or accepting their challenge in IAAPA Member Services. The lower bid plays the Axis powers with the benefits of the winning bid placed on the board before the first USSR turn.

Bids are compared by IPC value and may consist of extra units (land, sea or air) and/or additional IPCs for the Axis powers. (IC's and AA guns will be considered land units for bidding purposes). If bids of equal value are received the web server will determine the winner by a random process.

Example:

Both players submit their bids to the server in the Challenge process. Player one bids 15 IPCs (three extra German INF in Ukraine, one Japanese ARM in Burma and 1 extra IPC to spend for Japan on its first move). Player two bids 18 IPCs (an extra IC and INF for Japan in Burma). The IAAPA web server will inform the players that Player one will play the Axis with three additional German INF in Ukraine, an additional Japanese ARM in Burma and that Japan will start with 26 IPCs to spend.

Land units may be placed in any territory controlled by the appropriate Axis power. Naval units may be placed in any sea zone adjacent to a land territory controlled by the appropriate Axis power provided no Allied units occupy that sea zone. Ftrs cannot be placed on existing or bid carriers.

Negative value bids are allowed (removing Axis units and/or IPCs) but may not be combined with the addition of additional units or IPCs.

Mixed nationality bids are also allowed (units and/or IPCs for both Germany and Japan) but German units may not be placed in Japanese territories or sea zones nor may Japanese units be placed in German territories or sea zones due to a bid.

Industrial Complexes obtained by bid are not 'original' ICs and their production is limited to the income value of the territory in which they are placed.

Bid examples:

  • 14 IPCs (2 J INF for Manchuria, 1 G TRN in S. Med. SZ)
  • 10 IPCs (1 G ARM in Libya, 1 J INF in Burma, 2 extra IPCs for Japan)

VARIANTS

A variant game is a game where the MB 2nd Edition rules with the Association clarifications are not followed. Variant games will be recorded Variants database. Your 2nd edition ratings or ranking calculations will not affect by variant game play.

There is an infinite list of what would constitute a variant game. Here are just a few examples:

  •  The World at War expansion set.
  • Having an armor attack at a 5.
  • Changing the sequence that the countries take their turn.
  • Allowing unlimited placement in newly purchased ICs.
  • Creating destroyers.

GENTLEMEN'S AGREEMENTS

Players may mutually agree to certain stipulations at the start of a sanctioned game. These "stipulations" are commonly referred to as Gentlemen's Agreements. These agreements must conform to the rules for sanctioned game play.

Here are some common examples of Gentlemen's Agreements:

  • no tech.
  • no Russian first attack.
  • no capturing of neutrals

 Here are some examples that would not be allowed:

  • allowing tech to be bid.
  • allowing an AA to hit on a 1 or a 2.
  • allowing fighters to retreat from an amphibious assault.

IMPORTANT: A Gentlemen's Agreement is not binding. You are at your opponent's mercy if he decides to not honor the agreement later during the game. The Minister of Law will not adjudicate or enforce these agreements. Only enter into these agreements with people you can trust. Remember, all's fair in love and war.

APPROVED METHODS OF PLAY

  1. PBEM. This method is played via e-mail using the IAAPA Dice Server for battle resolutions
  2. Face to face play. This method of play is used at Association Conventions.
  3. The GM method of play is no longer supported by the club.

New players may elect to have a Mentor oversee their game. This oversight may include dice rolling (The IAAPA Dice Server must still be used), the handling of Secret Orders, and general guidance in game play procedures.